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Sony vegas pro 16 how to have slides in the same zoom
Sony vegas pro 16 how to have slides in the same zoom







sony vegas pro 16 how to have slides in the same zoom

Your track motion option will work (it is possible to TM the individual track with the graphic and make it smaller. I got to get a bunch of DVD's out for now. I will post a link to part of the video with the animated *.gifs later on this evening. I did this in the past and I knew it was there but I forgot how I did it and was very frustrated trying to find it. I wish there was something obvious to click on instead of having to right click to figure it out. You have to right click on the pan/crop to find that.

sony vegas pro 16 how to have slides in the same zoom

So in my project a spider runs from left to right and another spider runs from right to left even though the original spider ran from left to right only. And assuming the second display is not set to fill up the second monitor.Īnyway, a combination of pan/crop and track motion will get the job done.Ī hidden feature in pan/crop is the ability to 'flip' the graphic. That would be because the project settings would match the tiny smiley. I have not done so yet but I would not be surprised if I did that the smiley would then be its small size. In Vegas 12 if the first thing I add to the project is the tiny smiley then it will ask if I want to set the properties to match it. The project resolution is probably why it was so large to begin with. I found it strange that a tiny little animated smiley would fill up the entire screen at first but that no longer matters because I did get the small size I wanted. So after fiddling with it a bit I also tried track motion for re-sizing and that worked. I was disappointed when the final results were close but not close enough. On a project I just finished I needed to use the pan/crop to make small *.gif graphics very small. If anyone can shed more light on this, I'd be much obliged. This is odd to me (I like to crop my images tightly) but it does solve this puzzle. The same automatic resizing occurs, but the graphic now appears smaller (because Vegas has "shrunk" it due to the added transparent border). When imported, Vegas correctly sees this new image as a 1200 pixels wide. My building graphic is still 600 pixels wide, only now I add 300 pixels of transparency the the canvas around it. My workaround is (in Photoshop) to expand the canvas of my graphic, leaving a transparent border around it.

sony vegas pro 16 how to have slides in the same zoom

If you've stuck with this so far, thanks for your patience. If a timeline is 1920 pixels wide, why would two different-sized graphics look the same?īecause of this initial behavior, and the fact that any width adjustment made in Pan/Crop is limited to 8 times the initial width of the graphic, the end result is that both images end up the same size, but with different levels of resolution. Shouldn't graphics that are different sizes appear as different sizes within Vegas? As it stands, Vegas initially "blows up" each of my sub-1920 pixel-width graphics to fill the frame so they look identical. Use these settings:Īutomatically crop still images added to timeline (in Vegas Options) The Event Pan/Crop window gives the correct width of each (100 & 600). Both graphics fill the screen automatically (the smaller one is noticeably more pixelated), but both appear the same size. In Photoshop (or something like it) make two versions of the same graphic, one that's 100 pixels wide, the other 600 pixels wide. I think my problem is far simpler, though.









Sony vegas pro 16 how to have slides in the same zoom